Mission

Classic video games are rarely treated with the same care and respect given to other artistic mediums. We think they deserve better.

Digital Eclipse pioneered accurate video game re-releases way back in 1994, emulating vintage arcade games well before “emulation” was a household word. Over twenty years later we’ve been reborn as a new kind of studio; one dedicated to not only restoring gaming’s heritage, but to preserving it and keeping it alive and available for future generations.

Philosophy

Accuracy.

Great games do not need a new coat of paint to be appealing. While our games might make some concessions to be more palatable to modern audiences, they can also be played just as they were they day they were released, warts and all.

Context.

Games are more than just playable code, they’re also a snapshot of a time and a place. We work closely with our partners to present original concept art, packaging, advertisements, and development history wherever it’s available. And when it’s not, we find it.

Presentation.

Old TVs and antiquated video signals may look funky now, but a lot of game artwork was made with their limitations in mind. Where possible, our games offer an option to simulate the technology of their time.

Sustainability.

Porting a game once, for one platform generation, isn’t preservation. Our Eclipse Engine technology is constantly being updated for new platforms as they emerge, meaning that after we’ve converted a game once, keeping it available is easy and inexpensive.

Projects

Mega Man Legacy Collection art

Mega Man Legacy Collection

Description courtesy Capcom USA, Inc.:

Mega Man Legacy Collection is a celebration of the 8–bit history of Capcom’s iconic Blue Bomber. Featuring faithful reproductions of the series’ origins, the Legacy Collection will remind long–time fans and introduce newcomers to what made Mega Man such a popular and iconic character. In addition to the six original Mega Man® games, Mega Man Legacy Collection features new ways to experience the classic games with the Museum Mode and new Challenge Mode. Challenge Mode remixes gameplay segments from all six games, with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players, too. Museum Mode contains a comprehensive collection of history, high-res art and original concept pieces — a mega treat for any fan of Mega Man and video game history.

More projects will be announced soon.

Technology

Eclipse Engine Flow Chart
Eclipse Engine Flow Chart

Eclipse Engine

Digitize a movie once, and it’s watchable forever, no matter how technology evolves. Scan a book, and it can be reprinted infinitely. Port a game, and it’s only playable on that one platform… getting it running anywhere else would require a significant amount of work and investment.

The Eclipse Engine solves this problem by putting all of the porting needs on the engine itself, not the games. Once a game is converted to our Eclipse format, it will run anywhere Eclipse does. And we’ll keep it updated, too, meaning that wherever we go, the games can easily follow.

Team

Andrew Ayre — President & CEO

Andrew Ayre has been running video game studios since the early 1990s, when he founded the original Digital Eclipse. Other video game companies spearheaded by Andrew include Backbone Entertainment, Foundation 9 and Other Ocean Group.

Frank Cifaldi — Head of Restoration

Frank Cifaldi is a video game journalist–turned–developer who brings a lifelong passion for preserving video game history into every project he touches. He is currently serving as the creative lead and producer on Mega Man Legacy Collection.

Mike Mika — Head of Development

Mike Mika has had his hand in the development of well over 100 games throughout his career, including many of the classic game compilations developed by Digital Eclipse. He is also the main force behind 2015's #IDARB, an Xbox One game with over a million downloads.

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